
Hong Kong 31st May, 2010 – Inno3D® is excited to announce the Inno3D® GeForce® GTX 465 to bring you the next generation of gaming with mesmerizingly realistic graphics delivered via a full fat shot of adrenaline. Prepare for an immersive ride through the synthetic world with amazing cinematic visuals powered by the Inno3D® GeForce® GTX 465 with NVIDIA® PhysX®, CUDA™, and DirectX 11 technologies on your favourite games. The Inno3D® GeForce® GTX 465 ships with 352 CUDA cores and 44 texture units. It also includes the same revolutionary and high performance distributed tessellation architecture currently used in GeForce GTX 480 and GTX 470. Expand your visual real estate across three HD displays for the ultimate gaming experience with stereoscopic 3D vision for visual bliss. 
The left three bars in the chart show tessellated geometry performance for three directed tests that focus exclusively on tessellation performance. As geometric complexity is increased, GF100’s performance increases. The Hair and Water demos include both shading and compute operations in addition to geometry processing. The rightmost bar shows the performance of a tessellation state bucket (a set of draw calls from a frame) from a DirectX 11 application.
Thanks to the combination of hardware and software improvements, you will see exceptional SLI scaling on GTX 465. In some cases, over 95% scaling is achieved with fully playable frame rates.For more information please visit: Inno3D

Hong Kong 31st May, 2010 – Inno3D® is excited to announce the Inno3D® GeForce® GTX 465 to bring you the next generation of gaming with mesmerizingly realistic graphics delivered via a full fat shot of adrenaline. Prepare for an immersive ride through the synthetic world with amazing cinematic visuals powered by the Inno3D® GeForce® GTX 465 with NVIDIA® PhysX®, CUDA™, and DirectX 11 technologies on your favourite games. The Inno3D® GeForce® GTX 465 ships with 352 CUDA cores and 44 texture units. It also includes the same revolutionary and high performance distributed tessellation architecture currently used in GeForce GTX 480 and GTX 470. Expand your visual real estate across three HD displays for the ultimate gaming experience with stereoscopic 3D vision for visual bliss.

The left three bars in the chart show tessellated geometry performance for three directed tests that focus exclusively on tessellation performance. As geometric complexity is increased, GF100’s performance increases. The Hair and Water demos include both shading and compute operations in addition to geometry processing. The rightmost bar shows the performance of a tessellation state bucket (a set of draw calls from a frame) from a DirectX 11 application.

Thanks to the combination of hardware and software improvements, you will see exceptional SLI scaling on GTX 465. In some cases, over 95% scaling is achieved with fully playable frame rates.


